"Michael Brown" wrote in message news:3acdba6f@news.povray.org...
> Is there any way of doing this? Scaling look pathetic, and
> varying textures by time looks just as bad (note: this may
> just be my useless texture). I presume it's some turbulance
> variation with media?
Is this the sort of thing you're trying to do?...
http://www.xlcus.co.uk/povray/fire/fire.mpg
--
Jonathan Hunt
http://www.xlcus.co.uk/
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